Texturing
Completion requirements
Texture makes a model look more realistic by adding colours, patterns, and textures. In other words, it represents the art of dressing up 3D models. At this stage you need to have knowledge of UV mapping and how textures are used in different applications, their optimization for end devices. When dressing the scene, make sure that the details are not too perfect, because too perfect a scene loses credibility. For this reason, various imperfections of the scene are added, such as smudges, splinters, scratches, smudges, and the like.